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Charting the Delta Quadrant: Why Star Trek: Voyager – Across the Unknown Is the Space Sci-Fi Strategy Game Fans Have Waited For
Star Trek: Voyager – Across the Unknown is boldly going where no Trek game has gone before, blending deep strategy, narrative choice, and authentic space sci-fi lore to deliver a survival adventure that’s as much about the soul of Star Trek as it is about the thrill of command.
The Delta Quadrant Reopens: A New Era for Star Trek Gaming
For decades, Star Trek: Voyager has been the underdog darling of the space sci-fi universe—a series defined by its isolation, moral quandaries, and the relentless hope of a crew lost far from home. Now, in 2026, the Delta Quadrant beckons once more with Star Trek: Voyager – Across the Unknown, a game that’s not just a nostalgic return but a bold reimagining of what Trek gaming can be. Developed by Hamburg’s indie studio GameXcite and published by Daedalic Entertainment, this officially licensed title is set to launch on 18 February 2026 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam.
A Survival Strategy Game with a Star Trek Heart

Star Trek: Voyager - Across the Unknown | Announcement Teaser. By GameXcite. From @daedalic
Across the Unknown isn’t your typical space shooter or MMO. Instead, it’s a single-player, story-driven survival strategy game with rogue-lite elements, inspired by genre classics like FTL: Faster Than Light and XCOM 2. Players take command of the USS Voyager, managing everything from ship systems and resources to crew morale and away missions, all while navigating the perils of the Delta Quadrant.

Screen shot of the game UI showing the crew and layout of Voyager. Image credit: Daedalic Entertainment
What puts this game in a league of its own is its commitment to Star Trek’s core themes: survival against the odds, the tension between Starfleet ideals and harsh reality, and the power of choice. Every decision—whether to risk a key officer on a dangerous mission, embrace controversial technology, or stick to the Prime Directive—can alter the fate of Voyager and her crew.
Meet the Devs: Indie Passion Meets Franchise Legacy
GameXcite, founded in 2015 and now a subsidiary of Jumpgate AB, is a small but passionate team with a track record in licensed strategy games like Asterix & Obelix: Heroes. Their partnership with Daedalic Entertainment—veterans of narrative-driven gaming—brings both indie ambition and industry experience to the project. The team, led by game director Daniel Bernard, describes themselves as lifelong Star Trek fans, actively engaging with the community through demos, Discord, and interviews.
The project’s authenticity is further underscored by official licensing from Paramount Consumer Products and funding from the German Federal Ministry of Research, Technology and Space. This isn’t just a fan project—it’s a love letter to Voyager, crafted with the blessing and support of the franchise’s stewards.
Gameplay: Choices, Consequences, and Crew Dynamics
At its core, Across the Unknown is about tough decisions and the ripple effects they create. The game’s sector-based progression echoes FTL, with each of the Delta Quadrant’s 12 sectors presenting new threats, opportunities, and moral dilemmas. Players must balance energy, food, and morale, repair and upgrade ship systems, and manage a diverse crew of Starfleet and Maquis officers—each with unique skills and personalities.

The Star Trek systems detailing throughout the game is a delightful feature. Image credit: Daedalic Entertainment
Away missions are a highlight, allowing players to assemble teams based on crew talents and choose between scientific, stealthy, or aggressive approaches. Outcomes depend on both strategy and the unpredictable nature of the Delta Quadrant, with permadeath and branching storylines ensuring that no two playthroughs are the same.

Gameplay will put all of Voyager's crew and systems under your control. Image credit: Daedalic Entertainment

Screen shot of Voyager engaged in combat. Image credit: Daedalic Entertainment
Ship-to-ship combat is tactical, with players issuing commands, targeting enemy systems, and assigning crew to battle stations. While some critics have found the combat UI-heavy, others praise the depth and tension it brings to encounters with the Borg, Kazon, and other iconic adversaries.

Star Trek: Voyager - Across the Unknown | Combat Deep Dive. By GameXcite. From @daedalic
Star Trek Authenticity: Canon, Characters, and “What If?” Scenarios
Across the Unknown is deeply rooted in Voyager canon, set during the ship’s journey home from the Delta Quadrant (2371–2378). The full main crew—Janeway, Chakotay, Tuvok, Seven of Nine, and more—are present, each influencing gameplay and narrative outcomes. The Deluxe Edition expands this further, adding new recruitable heroes and missions.

Familiar faces from the original show's crew appear in the game. Image credit: Daedalic Entertainment
What truly excites fans is the game’s embrace of “what if?” scenarios. Players can rewrite Voyager’s history, forging new alliances, saving or sacrificing crew, and exploring alternate resolutions to famous dilemmas—like the Tuvix incident or the use of Borg technology. This approach honours the show’s spirit while offering fresh narrative possibilities.

Star Trek: Voyager - Across the Unknown | "What if?" Trailer. By GameXcite. From @daedalic
Industry Context: A New Standard for Space Sci-Fi Strategy
Across the Unknown enters a crowded field of space sci-fi strategy games, but its blend of FTL-inspired mechanics, deep Star Trek integration, and high replayability sets it apart. Unlike FTL’s abstract combat or XCOM’s squad tactics, this game weaves narrative depth and moral complexity into every system, appealing to both strategy enthusiasts and Trek purists.
Its focus on player agency, crew dynamics, and the tension between Starfleet ideals and survival aligns it with the best of the genre, while its official status and canonical fidelity make it a standout in the Star Trek gaming lineage. The game’s LCARS-inspired interface, partial voice acting, and original sound effects further immerse players in the Star Trek universe, even as some fans wish for more original music and full cast voiceovers.
Critical Reception: A Promising, If Imperfect, Trek
Gaming journalists have offered a range of opinions. Tom’s Gaming and TrekNews.net praise the management gameplay and narrative depth, while PC Gamer criticises the visuals and limited narrative impact. The roguelike structure and branching storylines are widely seen as strengths, encouraging replayability and experimentation.
Most agree that Across the Unknown is a “diamond in the rough”—a game with indie limitations but a big heart, offering the kind of thoughtful, story-driven Trek experience fans have long craved.

The highly detailed artwork conveys the correct Star Trek vibe. Image credit: Daedalic Entertainment
Fan Reactions: Hope, Hype, and a Few Red Alerts
The Star Trek community is buzzing with anticipation. Fans on Reddit and gaming forums praise the game’s faithfulness to Voyager’s spirit, the inclusion of deep-cut characters, and the promise of meaningful choices. The ability to resolve the Tuvix dilemma differently has become a running joke and point of interest, with fans debating the moral implications and joking about its impact on sales.
However, not all feedback is uncritical. Some fans express concern about the lack of original music and full voice acting, citing budget constraints. Others worry about the game’s long-term depth and replayability, or compare its visuals to mobile games like Fallout Shelter. Still, the consensus is hopeful—many believe mod support and post-launch updates will address these issues.
The Verdict: Set Course for the Final Frontier
Star Trek: Voyager – Across the Unknown is more than a game—it’s a celebration of space sci-fi, strategy, and the enduring appeal of Star Trek’s moral universe. By blending deep management systems, narrative choice, and authentic lore, it offers both a tribute to Voyager’s legacy and a fresh adventure for a new generation.
Whether you’re a die-hard Trekkie, a strategy game veteran, or simply a fan of space sci-fi storytelling, this is the game that invites you to take command, make the hard calls, and chart your own course across the unknown.
Ready to set course? The Delta Quadrant awaits.
Explore more:
For more space sci-fi gaming, reviews, and news, keep your sensors locked on Scinexic.com. The galaxy awaits!
Star Trek: Voyager – Across the Unknown is boldly going where no Trek game has gone before, blending deep strategy, narrative choice, and authentic space sci-fi lore to deliver a survival adventure that’s as much about the soul of Star Trek as it is about the thrill of command.
The Delta Quadrant Reopens: A New Era for Star Trek Gaming
For decades, Star Trek: Voyager has been the underdog darling of the space sci-fi universe—a series defined by its isolation, moral quandaries, and the relentless hope of a crew lost far from home. Now, in 2026, the Delta Quadrant beckons once more with Star Trek: Voyager – Across the Unknown, a game that’s not just a nostalgic return but a bold reimagining of what Trek gaming can be. Developed by Hamburg’s indie studio GameXcite and published by Daedalic Entertainment, this officially licensed title is set to launch on 18 February 2026 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam.
A Survival Strategy Game with a Star Trek Heart

Star Trek: Voyager - Across the Unknown | Announcement Teaser. By GameXcite. From @daedalic
Across the Unknown isn’t your typical space shooter or MMO. Instead, it’s a single-player, story-driven survival strategy game with rogue-lite elements, inspired by genre classics like FTL: Faster Than Light and XCOM 2. Players take command of the USS Voyager, managing everything from ship systems and resources to crew morale and away missions, all while navigating the perils of the Delta Quadrant.

Screen shot of the game UI showing the crew and layout of Voyager. Image credit: Daedalic Entertainment
What puts this game in a league of its own is its commitment to Star Trek’s core themes: survival against the odds, the tension between Starfleet ideals and harsh reality, and the power of choice. Every decision—whether to risk a key officer on a dangerous mission, embrace controversial technology, or stick to the Prime Directive—can alter the fate of Voyager and her crew.
Meet the Devs: Indie Passion Meets Franchise Legacy
GameXcite, founded in 2015 and now a subsidiary of Jumpgate AB, is a small but passionate team with a track record in licensed strategy games like Asterix & Obelix: Heroes. Their partnership with Daedalic Entertainment—veterans of narrative-driven gaming—brings both indie ambition and industry experience to the project. The team, led by game director Daniel Bernard, describes themselves as lifelong Star Trek fans, actively engaging with the community through demos, Discord, and interviews.
The project’s authenticity is further underscored by official licensing from Paramount Consumer Products and funding from the German Federal Ministry of Research, Technology and Space. This isn’t just a fan project—it’s a love letter to Voyager, crafted with the blessing and support of the franchise’s stewards.
Gameplay: Choices, Consequences, and Crew Dynamics
At its core, Across the Unknown is about tough decisions and the ripple effects they create. The game’s sector-based progression echoes FTL, with each of the Delta Quadrant’s 12 sectors presenting new threats, opportunities, and moral dilemmas. Players must balance energy, food, and morale, repair and upgrade ship systems, and manage a diverse crew of Starfleet and Maquis officers—each with unique skills and personalities.

The Star Trek systems detailing throughout the game is a delightful feature. Image credit: Daedalic Entertainment
Away missions are a highlight, allowing players to assemble teams based on crew talents and choose between scientific, stealthy, or aggressive approaches. Outcomes depend on both strategy and the unpredictable nature of the Delta Quadrant, with permadeath and branching storylines ensuring that no two playthroughs are the same.

Gameplay will put all of Voyager's crew and systems under your control. Image credit: Daedalic Entertainment

Screen shot of Voyager engaged in combat. Image credit: Daedalic Entertainment
Ship-to-ship combat is tactical, with players issuing commands, targeting enemy systems, and assigning crew to battle stations. While some critics have found the combat UI-heavy, others praise the depth and tension it brings to encounters with the Borg, Kazon, and other iconic adversaries.

Star Trek: Voyager - Across the Unknown | Combat Deep Dive. By GameXcite. From @daedalic
Star Trek Authenticity: Canon, Characters, and “What If?” Scenarios
Across the Unknown is deeply rooted in Voyager canon, set during the ship’s journey home from the Delta Quadrant (2371–2378). The full main crew—Janeway, Chakotay, Tuvok, Seven of Nine, and more—are present, each influencing gameplay and narrative outcomes. The Deluxe Edition expands this further, adding new recruitable heroes and missions.

Familiar faces from the original show's crew appear in the game. Image credit: Daedalic Entertainment
What truly excites fans is the game’s embrace of “what if?” scenarios. Players can rewrite Voyager’s history, forging new alliances, saving or sacrificing crew, and exploring alternate resolutions to famous dilemmas—like the Tuvix incident or the use of Borg technology. This approach honours the show’s spirit while offering fresh narrative possibilities.

Star Trek: Voyager - Across the Unknown | "What if?" Trailer. By GameXcite. From @daedalic
Industry Context: A New Standard for Space Sci-Fi Strategy
Across the Unknown enters a crowded field of space sci-fi strategy games, but its blend of FTL-inspired mechanics, deep Star Trek integration, and high replayability sets it apart. Unlike FTL’s abstract combat or XCOM’s squad tactics, this game weaves narrative depth and moral complexity into every system, appealing to both strategy enthusiasts and Trek purists.
Its focus on player agency, crew dynamics, and the tension between Starfleet ideals and survival aligns it with the best of the genre, while its official status and canonical fidelity make it a standout in the Star Trek gaming lineage. The game’s LCARS-inspired interface, partial voice acting, and original sound effects further immerse players in the Star Trek universe, even as some fans wish for more original music and full cast voiceovers.
Critical Reception: A Promising, If Imperfect, Trek
Gaming journalists have offered a range of opinions. Tom’s Gaming and TrekNews.net praise the management gameplay and narrative depth, while PC Gamer criticises the visuals and limited narrative impact. The roguelike structure and branching storylines are widely seen as strengths, encouraging replayability and experimentation.
Most agree that Across the Unknown is a “diamond in the rough”—a game with indie limitations but a big heart, offering the kind of thoughtful, story-driven Trek experience fans have long craved.

The highly detailed artwork conveys the correct Star Trek vibe. Image credit: Daedalic Entertainment
Fan Reactions: Hope, Hype, and a Few Red Alerts
The Star Trek community is buzzing with anticipation. Fans on Reddit and gaming forums praise the game’s faithfulness to Voyager’s spirit, the inclusion of deep-cut characters, and the promise of meaningful choices. The ability to resolve the Tuvix dilemma differently has become a running joke and point of interest, with fans debating the moral implications and joking about its impact on sales.
However, not all feedback is uncritical. Some fans express concern about the lack of original music and full voice acting, citing budget constraints. Others worry about the game’s long-term depth and replayability, or compare its visuals to mobile games like Fallout Shelter. Still, the consensus is hopeful—many believe mod support and post-launch updates will address these issues.
The Verdict: Set Course for the Final Frontier
Star Trek: Voyager – Across the Unknown is more than a game—it’s a celebration of space sci-fi, strategy, and the enduring appeal of Star Trek’s moral universe. By blending deep management systems, narrative choice, and authentic lore, it offers both a tribute to Voyager’s legacy and a fresh adventure for a new generation.
Whether you’re a die-hard Trekkie, a strategy game veteran, or simply a fan of space sci-fi storytelling, this is the game that invites you to take command, make the hard calls, and chart your own course across the unknown.
Ready to set course? The Delta Quadrant awaits.
Explore more:
For more space sci-fi gaming, reviews, and news, keep your sensors locked on Scinexic.com. The galaxy awaits!












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